It’s been two months since Battlefield 4 was announced. Since then, we’ve been teased with small trailers, as well as the 17 minute “Fishing in Baku” official gameplay video, which showcased the game’s capability and a glimpse of DICE’s Frostbite 3. It’s been only two years since the release of Battlefield 3, and there has been some speculation and news about the successor on both sides of the fence as to whether Battlefield 4 is any different. E3 2013 surprised, shocked, and awed plenty of core Battlefield fans as not only did we see more dynamic single-player action, but a full on 64 player experience with the return of Commander Mode. In addition to that, more destructibility as well as other hints to what Battlefield 4 will be bringing to the table. So here are the top 10 things Battlefield 4 needs to succeed. Please keep in mind that these ideas that might contribute to the success of the game are not listed in any order of importance.
While it is implied that Battlefield 4 will also have a Premium feature like its predecessor Battlefield 3, EA DICE needs to be straight with the core fans of the franchise about what the content will consist of as well as its release over a course of time. The implication stems from the fact that pre-ordering Battlefield 4 from various sources will yield access to the “China Rising” expansion that comes out. However, with Battlefield 3, fans were introduced to EA’s version of Call of Duty’s Elite feature which contained exclusive content for fans, map-packs and such after the game had released. In addition, it’s likely that EA will stick to the $49.99 price for the Premium Membership which at this point seems acceptable. Dropping the price in membership however, might make it more enticing for players to pick up though. EA DICE should be very clear about how many expansions they wish to create for this new addition, as well as bringing some iconic maps from the previous Battlefield games that did not make it into the last installment. DICE for the most part has done pretty well with supplying content through the expansions, however, because this is another installment, they are going to have to include a lot more for the hardcore dedicated fan as well as those that are new, which is covered in the next topic.
Unlocks and character progression through Battlefield’s multiplayer is a long but gratifying process. Fans have always been in-touch with spending that extra hour or two, just to get that achievement or weapon unlock. While Battlefield 3 did great in this category, Battlefield 4 needs to expand on this concept more, especially with it being the successor. While a long period of time and talented gameplay will eventually yield Colonel Level 100 for a player, it would be nice to see more achievements, assignments, and possibly a prestige function among other things to keep players coming back for more. These things don’t have to be limited by just special kills or with a particular weapon, but perhaps might be team related as far as requiring more coordination and teamwork.
Even with Commander Mode returning to Battlefield 4, it would be nice to see some specific ribbons or rewards that encouraging players to follow orders from high up and or for exceptional effort. From what seems to have been suggested by Executive Producer at DICE Patrick Bach, there may be a progressions specific for not only weapons and classes, but for vehicles as well as possibly game modes. A simple fix would be just to double the level system for Battlefield 4; however that is just a band-aid solution to the problem. Additionally, more weapon unlocks would most certainly be welcomed in Battlefield 4 as plenty of weapons both from previous games as well as some that have been developed since Battlefield 3 launched, which leads to the next topic below.
While Battlefield: Bad Company was the first game to give players the option of using a particular weapon with that certain attachment, customization of a loadout has been around the Battlefield franchise since Battlefield 2. With Battlefield 3, players had more choices to tailor one’s weapon to not only a specific game mode but to one’s personal preference as well. With the introduction of Battlefield 4, it’s only natural for EA DICE to introduce elements that would expand on that feature. An example of this is Medal of Honor: Warfighter, which expanded the personalization factor by giving players a visual example of their weapon, in addition to the benefits of changing out different parts and skins.
This seems to be somewhat the case from the multiplayer streams, as well as various videos that have been playing at E3 2013 that certain weapon camos plus additional sights like the Surefire Rapid Transition Sights (BUIS), in addition to your primary optics will be present. Or another example was the red-dot sight combined with a 3x magnifier, shown on the E3 Multiplayer reveal mounted on a CZ-805. While Battlefield 4 does not necessarily need something as complex or extensive, expanding on this part of the game is sure to keep core fans entertained and adds to the overall experience of the game.
Character customization within the Battlefield franchise hasn’t been a big focus, and only giving players limited choices with the launching of Battlefield 3. Before that, players would be limited to distinguishing differences between the respective skins for both factions and their classes with no such thing as camo options. While it may seem like a no-no to take a hint from Call of Duty: Ghosts, the concept of expanding more on character customization might be a good thing.
Of course Battlefield 4 doesn’t need anything outrageous that would push its core fans away, but enough to give players another aspect of the game to experience with. Simple ideas such as helmets, and outerwear would probably be enough for players to tinker with, while not making it too complicated for the game itself, considering it’s about the objective, and not a fashion show.
While the thought of additional mobile support for Battlefield 4 may be met with some sneers and jokes, this is one area that EA DICE can certainly also improve and expand on. Currently, the mobile spectrum for Battlefield 3 consists only of DICE’s Battlelog. But instead, add more features within battlelog that would assist full-time clans that compete on ladders, such as a calendar function or give platoon admins the ability to manage clan members from their iOS or Android device.
If the Battlefield franchise does get into the eSports scene, then build around that concept with the thought that allows players to keep up to date through their mobile device, even when away from their computer. While Battlefield 4’s reveal at E3 showed similar aspects that players will be able to use tablets and SmartGlass to interact with the game, there was no indication as to whether support for iOS or Android would be an option for players. It’s unlikely that EA DICE will leave out the two major mobile producers in favor of SmartGlass, but the ball remains in DICE’s court for now.