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Audience Can Change Outcome Of StarCraft II Matches In Red Bull Tournament

Radford C. Aug 24, 2012 0


This year at PAX Prime in Seattle, Red Bull and Day[9]TV will allow spectators and the curious bar hopper the ability to change the tide of a StarCraft II Tournament. Every few minutes during critical junctures throughout the game, the audience will be called upon to decide the fate of the pros and the pros will  respond to the completely outrageous interruptions. These “interruptions” could either help or hinder a Starcraft II pro player.

Participants will have the ability to play in person at PAX Prime (Seattle) or play online as a spectator on the Red Bull website.

The tournament is setup as an 8 team 2v2 bracket and is for exhibition and will make use of three different custom-themed Xel’Naga maps: Fire, Jungle, and Storm. Professional players will be teamed up with lucky audience members for each game, and the spectators will curse or bless them – allowing the community a to play both on the main stage or from home.

The Pro Players include the best from each region, including US, South Korea, UK and Ukraine with one player who’s had as many as 487 multiplayer matches played.

View Press Release

Specially Designed StarCraft® II Map Morphs eSports into Interactive Entertainment for Spectators AND the Pros

Santa Monica, Calif. – August 20, 2012 – For the first time in eSports, the audience will have the power to change the tide of the competition, at the Red Bull LAN Seattle. Taking place nightly from August 30th – September 1st, eight pro players of Blizzard Entertainment’s global eSports flagship, StarCraft® II, will spar on a specially designed map that does what would be impossible in traditional sports: give the audience the choice to change the course of the game. Voting online at, Red Bull LAN Seattle spectators – both on site and online – will choose to release game changing obstacles into the matches in this entirely new mode of play.

Created in collaboration between Red Bull, Day[9] and Blizzard Entertainment, this never-before-experienced map and mode transforms StarCraft® II from spectator sport to audience interaction experiment. Hosted by StarCraft II superstar commentators, Sean “Day[9]” Plott of, and Mike “Husky” Lamond, these diabolical hosts will serve as ringleaders, putting game changing scenarios to audience vote, wreaking havoc on player’s most masterful strategies. Coming from around the world to be the first to participate in this new format of competition, Red Bull athlete Ji Sung “Bomber” Choi will spar with other Red Bull LAN alums Shawn “Sheth” Simon and Chris “Illusion” Lee, as well as pro-gaming greats Geoff “iNcontroL” Robinson, Samayan “BlinG” Kay, Kyung Hyun “SeleCT” Ryoo, Tyler “NonY” Wasieleski and the Ukraine’s Oleskii “White-Ra” Krupnyk.

Throughout the weekend, the hosts will also choose random audience participants to come down and play alongside the gaming pros as teammates in a two-on-two battle. Players, both pro and amateur alike, will have to react not only to their opponents, but to the ever-changing conditions and whims of the spectators.

Kicking off August 30th – September 1st at the Grand Hyatt Hotel, Eliza Anderson Amphitheater, Red Bull LAN Seattle invites PAX attendees and eSports fans to the nightly exhibition, 8pm – 11pm PDT each evening. Fans witnessing the Red Bull LAN Seattle via live stream can make their voices heard by voting for these in-game actions online at

High resolution still and moving images and editorial text of past Red Bull LANs are available free for editorial use, and are centrally located for one-step download after registration in the Red Bull Content Pool at

About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (, a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes fourteen #1-selling games and multiple Game of the Year awards. The company’s online-gaming service,®, is one of the largest in the world, with millions of active players.