Hideo Kojima has been brewing the new engine at his company for the last four years. Kojima’s plans to reveal his new Fox Engine was part of Playstation Blog’s reflection on 25 years of Metal Gear.
Kojima did not provide further details of its unveiling nor has he mentioned that the demonstration would include Project Ogre – a new game making use of the new Fox Engine. Typically, he holds most demos in his office so the unveiling will naturally be held in Japan. After recognizing the inefficient process with Japanese game development, Kojima said he spent a year and a half visiting studios worldwide to refine the development cycle.
“The Fox Engine is nearly finished, but the only way to be sure it works is to create a game at the same time and improve the engine with our tools as we go along,” Kojima said. “Production studios in Japan are nearly extinct, a fact that we have recognized for nearly 10 years, and although the Fox Engine is not finished we are ready to show what it can do.”
Kojima first talked about the project last year, saying the development team was still in the planning phase, experimenting with ideas and conducting research which also included the use of Kojima’s Technique in Transfarring. Project Ogre will play similarly to an ‘open game world’; greatly contrasting from the Kojima’s action stealth games.
Kojima has also mentioned that the new engine is compatible with the Wii U but quickly retorted that the engine also needed to make use of its new control schemes. Kojima is also creating a new Zone of Enders game, and is confirmed to be building Metal Gear Solid 5 on the Fox Engine.
Via »PS Blog