The PlayStation Move has been touted as the more accurate Wii Remote clone. Sony fans would say that its reception was not too bad but not exactly great either. Maybe the answer is that the motion controls were really a fad.
Since Playstation Move’s launch back in 2010, Sony says it has managed to ship 10.5 million of its Move controllers globally -navigational controllers included. Of course, this is the only number we got from Sony, which has left analysts questioning the number of units sold or, worse, sitting on retail shelves in large quantities or taking up precious warehouse space.
Compare that figure to the number of Kinect Microsoft has sold — over 10 million — and the PlayStation Move looks more like a latecomer to the motion control gaming world.
In our own motion control shootout which we posted back in 2010, the Move hardware was a solid competitor and much more accurate than the Wii Remote or Kinect. Unfortunately, its main problem is a lack of game support.
In the early Move days there was Sports Champions, SOCOM 4, Resistance 3 and Killzone 3, but outside of those initial launch titles and the recent GoldenEye 007: Reloaded, the lineup has been lackluster. To date, the Move-heavy Sorcery has yet to reach the stores.
Last Saturday, Sony Computer Entertainment UK’s new managing director Fergal Gara said that “[Sony] could have done a better job on the titles.” He went on to say that Move might be better off relegated to being a casual market option.
So where are all the games? Sorcery is only one piece that hopes to give the Move its momentum but is it too late? Gamers deserve more.
This may bring up an interesting discussion on the podcast over whether additional peripherals are sustainable. You see, unlike the Move or Kinect, which were essentially responses to the success of the Wii’s motion controls, Nintendo built its Wii console completely around the Wiimote, making its controls central to the experience. Nintendo intends to strike twice and repeat its success with the Wii U and its new tablet controller.
When the Wii Remote was first unveiled, Nintendo extended the gaming audience passed their controller counterparts. I can recall Shigeru Miyamoto in earlier E3s saying something along the lines of “The Wii Remote will be the new industry standard.” So when Sony jumped on with the Move, it validated Miyamoto’s predictions.
With the Wii U extending the motion detecting Wii Remotes with a touchscreen, are we moving backwards? Or is motion control still a fad that has yet to catch on to the hardcore minds. I beg to differ and pin the game creators as the reason for not making the games a standout piece of the new motion control experience.