The Museum of Art and Digital Entertainment (MADE) will be streaming a fundraising event on July 20 in order to keep the doors open on their non-profit videogame museum in downtown Oakland.
The fundraising event will begin on July 20 at 6 PM (Pacific Time), with live comedy and stand-up featuring prominent Bay Area comedians who’ve written for Saturday Night Live, The Onion, and performed at the Punchline in San Francisco. The event will be held live at the MADE, and streamed over the Internet via Twitch.TV.
Attendees who are on-location can bid in a silent auction on a vareity of game-related products donated by Dolby, Valve and Kalypso Games. Bidding will take place over the course of the weekend, during MADE’s normal hours and classes. MADE also appeared at GDC earlier this year.
“We’re not only hoping to raise funds with this telethon, we’re also hoping to raise the MADE’s visibility, so people in the Bay Area and beyond will come join the communities that call the MADE home,” said Alex Handy, founder and director of the museum. “The MADE is currently home to free programming classes for kids, interactive fiction meetups, indie developer co-working days, game creation game jams, and weekly tournaments. We’re creating a meat-space community for gamers, and we want everyone to come check out our collection and events.”
The MADE is a non-profit video game museum dedicated to the preservation of videogames, and the presentation of games as art. The MADE raised its initial $20,000 on crowd-funding site Kickstarter.com, and has used those funds to pay for rent, Internet and insurance at its facilities in downtown Oakland.
Henry Lowood, Curator for History of Science & Technology Collections at Stanford University Libraries and founding member of The MADE’s board of directors, said that “Digital games without a doubt have become one of the central creative media available for entertainment, art and other forms of expression. So much so that contemporary cultural history is difficult to talk about without including digital games. As a result, not only will the history of this medium be lost if we do not preserve the history of digital games, but there is more at stake: we will be unable to provide a complete cultural history of our times.”